Wednesday, October 29, 2008

Summary!

Having easily thwarted the door guard our heroes pressed on into Villa Fiera. They quickly found the performers' ready room and the door to the stage in the main hall of Villa Fiera. They decided that performing wasn't the wisest of choices so they looked around for ways to disguise themselves as servants and sneak into the main hall. While they were looking they were told that they should prepare to go on stage by a servant of no authority, but he warned them because the master of ceremonies for the party was expecting a performance after the group that was on already. Our heroes began a frantic search through the servants' quarters for servants outfits but were unable to find ones that matched the ones the servants' were wearing out into the hall. Then the MC found them snooping through the servants' room. She was a loud dwarvish woman with a singular goal: Get a set of performers on stage when the others were done. She took no guff and didn't really care why they were in the servants' quarters but herded them up on stage (sorry guys!). Once on stage they had an amazing performance. They also managed to spot their friend the head of the gnomish merchant guild. I'm using the word friend very loosely here. They had the crowd enraptured that night. Then they heard the yelling from backstage. The MC had discovered that they were not the performing group sent by the performers guild and nobody knew who they were. Wasting no time after their excellent performance they announced their exit and proceeded to perform their way out of Villa Fiera. They almost made it out the door when they were stopped by a woman wearing a tiara. Onala and Nessa noticed that she had small horns hidden beneath the tiara. She thanked them for their performance and handed them a purse. They skedaddled and went looking for a place to sleep. On the way they examined the purse. After much magical inquiry they determined that it was harmless, but only after dumping the substantial golden contents out on the street. They were nearly to an inn when they were accosted by two ruffians who wished to take their gold. The group made short work of the ruffians and again looked for a different inn. Then we broke for the night.

Thoughts: Overall I think it went well but there was a lot of railroading involved this time around. I'm not sure if it was something I could have changed to make the game more fun for the players. However they were in need of a bit of prodding that night so there was a little need. I probably could have railroaded them less.

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